Final Fantasy X – CELESTIAL WEAPON [CALADBOLG] (4K) Save Sphere 2: HD Remaster | Episode ~ 120

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T R A N S C R I P T

Hello and welcome back to the one hundred and twentieth episode of this Final Fantasy X HD Remaster playthrough. So, we started off in the Calm Lands by capturing one of each fiend, to activate the Monster Fiend Arena challenges. And now, we’ve caught em’ all up until the Calm Lands again. There’s still three more areas. But now that the fiend’s are quite tougher, we might pull back and do something else, and then continue with them when we’re a bit stronger. Otherwise, It’s just gonna take too long! So, what we’re gonna do is collect Celestial Weapon’s and we have all the Crest’s. The several. And one Sigil. So, our first Celestial Weapon will be the Caladbolg for Tidus and It’s here in the Calm Lands.

So, It’s another reason why It’s a good time to start doing it. And yeah, so we got the Sun Sigil already for winning the Capture Chocobo Race. So let’s ah, go get the Celestial Weapon’s per episode and corresponding Sigil’s. So there’s a good chance that there might be a guy preventing us from getting it, so we’ll go see. If that’s the case, we’ll have to redo the race. Yeah, he won’t let us pass. He needs to bare witness to our magnificent winning of the race so let’s go do it again. Chocobo Trainer should be north-east. Hopefully, we get it first try. Select Training Course, Catcher Chocobo. Hopefully, I remember the sensitivity with the steering. Yeah, should be right. Ah. Yeah, it was alright, considering how long It’s been.

There he is, so he’s moved. Let’s go get our first Celestial Weapon which will be useless for now. So, we’ll activate this Glyph using the Celestial Mirror. Oh my damn, obtained Caladbolg. So cool! There it is, but at the moment It’s pretty much as good as a Taming Sword. Other than the fact you can’t get Ability Points, so It’s worse actually for now. With all that capturing we’ve done um, characters have levelled up quite a bit. In particular, the ones that have been capturing. And more so Tidus, cause we started off with him to learn his Overdrive Techniques. So let’s ah, do some upgrades on the Sphere Grid starting with Auron. Um, we’ll use another Level Three Key Sphere. Auron learns the Ability Entrust! Wakka learn the Ability Triple Foul, yea ha! Now Tidus with his twenty-three moves, let’s get that going.

Tidus learns the Ability Quick Hit and activates a Level Three Key Sphere. Alright, we’re gonna quickly learn that Ability there and then head back. Tidus learns Cura, some of Yuna’s white magic and also Shell! Tidus learns the Ability Protect! Kimahri learns the Bribe Ability! Do we wanna go this way with Rikku? No, we don’t. Rikku learns Lulu’s Fira Ability! Lulu activates a Level Four Key Sphere for no particular reason. Has to be done eventually though. So in doing that we’ll um, we’ll activate a HP Sphere in It’s spot. Which is good for three hundred Health Points. So at a glance of the stats and the Sphere Grid progression. So, their’s a β€˜Traveller’s Save Sphere’. I hope you enjoyed this episode and I’ll see you on the next!

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