Final Fantasy X – ZANARKAND RUINS DOME INTERIOR (4K) Save Sphere 1: HD Remaster | Episode ~ 097

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Transcript: Hello and welcome back to the ninety-seventh episode of this Final Fantasy X HD Remaster playthrough. So, we’re about to enter the Dome Interior of Zanarkand Ruins. And who many that unsent be? So, we’re gonna be encountering new fiends, a lot of similar looking ones, but new nonetheless. For the best strategy for this ah, fiend is to use Provoke, no different to the Defender X we defeated. And, Armor Break so we can chip away at it. Okay, we are gonna have to re-provoke it so, it just uses Blast Punch. I’m gonna try using Lancet here on this YKT-11 and Kimahri has learned Thrust Kick.

I could have let, learned that earlier, it just slipped my mind. Like back at Bevelle Palace area when we fought these two, or similar ones. Alright so, these things are giving Holy Water’s away, the two Machina fiends. Which is good for curing Zombie status ailments. Awe, forgot Auron! Is there, no. Can we go back this way? Or, is that the way? Ah no, their’s a chest! Obtained ten thousand Gil. Yeah, when that’s left alone, it can start kicking members out of the field. Let’s try and end it. Alright, same thing. Provoke on the Defender Z.

Good shot there Wakka! Well, Defender Z’s are good for um, Level Two Key Sphere’s by looks of it. Let’s do some Sphere Grid. Their’s only a couple of levels to be had. Used two Level Two Key Sphere’s for Lulu, two different path accesses. Okay, Rikku’s using a Level Three Key Sphere and It’s our last one for now. And, she’s now completed her section of Sphere Grid and moving into Lulu’s. But, straight into the part where Lulu has a second level of ah, Black Magic like Firaga Fira and such. I really hope that when I activate these nodes but, don’t walk on top of it, it still counts. I can’t remember but, I’ll sure find out eventually.

If that’s the case, I’ll have to back track and It’s gonna be annoying to find where I gotta go to. Hmm, seems like such a waste for that. Let’s just do it. Unlocked a Level Four Key Sphere spot just to, we’ll drop a HP Sphere there, cause we got three. Just to make it feel like it was worthwhile. Hmm, we haven’t got a Level Three Key Sphere. So, let’s just wait there but, first we’ll use that and hopefully we’ll have one by next Sphere Grid. So, the stats and overall Sphere Grid progression of the characters. So, here we are in the Dome Interior and their’s a ‘Traveller’s Save Sphere‘. I hope you enjoyed this episode and I’ll see you on the next!


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