T R A N S C R I P T
Hello and welcome back to the one hundred and tenth episode of this Final Fantasy X HD Remaster playthrough. Weβre gonna board the Airship and fly it into the Calm Lands so we can avoid fiend encounters. Weβll jump straight on a Chocobo and ride it directly east to a new area we havenβt seen yet. Which is the Monster Arena! Which is that green square on the mini-map and here we are. Letβs talk to this elderly gentlemen. We accept the challenge! Alright so, to unlock this Monster Arena entirely, you have to collect the nine fiends within the Calm Lands. Now, weβre gonna purchase three Weaponβs. First, the Taming Sword for Tidus and weβll equip it. Catcher for Wakka and the Beastmaster for Auron. And, since they dish out the most melee damage, weβll stick to just them as the capturerβs of fiends.
So, weβre just gonna collect one of each kind and probably the best place to go is north-west in the corner area. At least for the deadlier fiends. Weβll park the Chocobo. Straight off the block is the Malboro. So, letβs get Kimahri out and quickly use the Special Lancet to learn the Bad Breath Overdrive technique. It wouldnβt surprise me if the whole Malboro and the Bad Breath implies to the cigarette company Malboro. Especially the time of the release of the game, the original. So thereβs our first captured! And weβre not gonna worry about rotating the characters whilst capturing fiends. Cause weβre not worrying about experience points. And also, weβll Flee from encounters weβve already captured! Next up is the Anacondaur here. So thatβs captured. Thereβs a Skoll caught and now for the Ogre.
There we go, Ogreβs been caught. So, that Mech Scouter doesnβt count as a fiend in the Monster Arena. So we got the Flame Flan! The almighty Chimera Brain with an ambush. Of course it hits Tidus, of course. So, for the tougher fiends weβre waiting on the Coeurl, however you pronounce it. And if we canβt encounter it here in a couple of tries, weβre gonna move sorta inland. Cause I feel that Iβve encountered them more towards the middle. Weβll go one more attempt. Alright, letβs just hang around here and hopefully, we get lucky. So, thereβs the Nebiros caught and the Shred. Which leaves the final fiend and whateverβs left last, is usually the harder to encounter. It all comes down to luck. Oh look at that, perfect! Their it is. So, definitely be inland for this fiend. Coeurl caught!
So, letβs go back to the Monster Arena and see what this Monster Arena spokesperson has to say. Ah! Youβve caught all the fiends of the Calm Lands. Now I can reopen the Arena! Hereβs a token of my appreciation for our hard work. Okay, a chest has appeared. We canβt open it yet, or we can? So, heβs been researching specimens and created some beasts. And we just obtained Farplane Wind, sixty times. Not now. Iβm trying to work out why we canβt look at the um, or maybe we can. Okay so, this is what weβve unlocked. Itβs a list of all the fiends in the different areas of Spira. And, places we havenβt discovered yet. And now, weβre gonna go hunting for all these at different areas. So with that said, theirβs a βTravellerβs Save Sphereβ. I hope you enjoyed this episode and Iβll see you on the next!